About This Game Score the ball while avoiding blocks, bouncing off walls, and using portals that get you through numerous obstacles. This addictive geometric mini golf game has 90 challenging levels and an infinite survival mode that will have you playing for hours. It's simple - all you need to do is shoot the ball to the center of the green target. Challenge yourself to get all three stars in each level and get more points for using the gray walls to bounce off them. The red blocks won't let you through unless you use the portals. It's all about precision, calculation, and getting a good shot!Features include:90 amazing levels with puzzle elementsWalls, blocks, portals, shooters, bullets, clocks, labyrinth and more types of levelsMinimalist design, easy to learnCompete your scores with other players liveGolf, curling, pool, and pinball arcade in one gameImprove your perception and geometry skillsSurvival ModeAnd more!Survival ModeTry endless levels, which are generated randomly. The survival levels get harder as you proceed. Survive as long as you can and compete with all players in the leaderboard! 7aa9394dea Title: Pull BallGenre: Casual, IndieDeveloper:NichengunPublisher:NichengunRelease Date: 18 Jan, 2019 Pull Ball Offline Activation Code And Serial As a 2D minigolf lover, this game was fun for a while. The idea of getting points by bouncing off the outer walls of a level is a fun mechanic that gives levels a lot of replayability as I try to get to the top of the leaderboard in each level by using 2 shots.However, it seems the best strategy is often the same: just zig-zag as much as possible and then attempt to hit the center of the circle. Hitting walls actually increases the speed of the ball a tiny bit so you also get more distance by zig-zagging (which gives more points).Walls are a buggy mess that sometimes send you to a random direction which becomes very irritating in levels with tight corridors. The level design is also quite uninteresting and it just feels like the designer slapped some shapes in and called it a level.So in each level getting high score just requires you to zig-zag a ton and maybe get a lucky buggy bounce off a wall. Not fun.. As a 2D minigolf lover, this game was fun for a while. The idea of getting points by bouncing off the outer walls of a level is a fun mechanic that gives levels a lot of replayability as I try to get to the top of the leaderboard in each level by using 2 shots.However, it seems the best strategy is often the same: just zig-zag as much as possible and then attempt to hit the center of the circle. Hitting walls actually increases the speed of the ball a tiny bit so you also get more distance by zig-zagging (which gives more points).Walls are a buggy mess that sometimes send you to a random direction which becomes very irritating in levels with tight corridors. The level design is also quite uninteresting and it just feels like the designer slapped some shapes in and called it a level.So in each level getting high score just requires you to zig-zag a ton and maybe get a lucky buggy bounce off a wall. Not fun.
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